tinyBuild brings
Waking’s atmospheric gameplay
to Xbox One players
on time


bringing a PC game
from an individual developer
to Xbox consoles

smooth controls for
xbox gamepad
Warning: Invalid argument supplied for foreach() in /var/www/chdd625899/www/pinglestudio.com/wordpress/wp-content/themes/pingle/case-templates/case-template-1-base.php on line 107
Warning: Invalid argument supplied for foreach() in /var/www/chdd625899/www/pinglestudio.com/wordpress/wp-content/themes/pingle/case-templates/case-template-1-base.php on line 144

here are some solutions we’re
especially proud of
A team of 10 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a UI/UX designer helped tinyBuild to port Waking on Xbox in a short turnaround. Here’s a brief story of what challenges have we solved:
Slow performance of the original game build on Xbox
01. research the most problematic
02. perform heavy content pipeline optimization
The codebase in the initial game is made by a solo developer and has almost no structure, which affected the performance
01. Optimize the game logic for all the game mechanics
02. Implement additional features to structurize the code
related cases


