Waking

tinyBuild brings
Waking on Xbox One
with the porting support
from pingle studio

Case study

tinyBuild brings
Waking’s atmospheric gameplay
to Xbox One players
on time

bringing a PC game
from an individual developer
to Xbox consoles

smooth controls for
xbox gamepad

see what gamers say

Warning: Invalid argument supplied for foreach() in /var/www/chdd625899/www/pinglestudio.com/wordpress/wp-content/themes/pingle/case-templates/case-template-1-base.php on line 107
01
/

Warning: Invalid argument supplied for foreach() in /var/www/chdd625899/www/pinglestudio.com/wordpress/wp-content/themes/pingle/case-templates/case-template-1-base.php on line 144
Learn more about our services

here are some solutions we’re
especially proud of

A team of 10 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a UI/UX designer helped tinyBuild to port Waking on Xbox in a short turnaround. Here’s a brief story of what challenges have we solved:

challenge

Slow performance of the original game build on Xbox

solution

01. research the most problematic

02. perform heavy content pipeline optimization

challenge

The codebase in the initial game is made by a solo developer and has almost no structure, which affected the performance

solution

01. Optimize the game logic for all the game mechanics

02. Implement additional features to structurize the code

Let us help you
achieve greater
success
game art img 0299
game art img 0298
game art img 0294
game art img 0293
enjoy waking
game art img 0292

related cases

Eldest Souls
Games Porting
Eldest Souls
Read case study
Undungeon
Games Co-Development
Undungeon
Read case study
The Eternal Cylinder
Games Porting
The Eternal Cylinder
Read case study